LEG MUTATION: NOGA LETTotally one-upping the spider form, "Leg Flight" turns your ass into one giant moth, which can not only carry you through the air but comes equipped with a "stinger," because why not! THIS is the one that can jump, or "pounce," rather. LEG MUTATION: NOGA TRCHANJE"Leg Work" is the obligatory spider-leg mutation, and the human torso gets flipped upside-down in the process, just to be that much weirder than just any old spider-leg fella. LEG MUTATION: NOGA SKAKANJE This is, of course, "Leg Hopper," turning the J'avo into a wacky grasshopper guy from the waist down! It doesn't really hop, however, so much as deliver an ultra-lethal kick! The entire thing can whip and stretch a lot like the good old Bandersnatch's mutated arm! This one is "Arm Capture," and now the dude's whole arm is beautiful giant insect larva, its warty texture remarkably similar to a real world crane fly maggot, its "head" end fusing into the host's shoulder while the "tail" terminates in huge, finger-like claws. The name means "Arm Wall," and sometimes, a J'avo might mutate both the Bedem and Srp arms to fight with basically a "sword and shield." A BUG FLAVORED sword and shield! Sometimes when you blast off a J'avo's arm, that arm will mutate into what is basically a giant preying mantis claw, but you can still see the underlying structure of what were once the phalanges, like the wing of a bat! The name is Serbian for "Arm Sickle!"īasically the opposite of the SRP mutation, this replaces the J'avo's arm with a "shield" that looks almost like a bunch of limbless sowbugs, fused together with web-like tissue. So, this is the kind of thing we're talking about here. You never fight the same sequence of monsters twice! So, let's run through ALL of their mutations.
The amazing gimmick of the J'avo, and a great gameplay mechanic in general, is that they will mutate into new forms depending on where they get injured, with an additional degree of total randomness. J'avo retain their human intellect, but of course become extremely hostile to all non-J'avo, and their most basic sign of mutation is that simply lovely, misaligned scattering of spider-like eyes.but of course that's only the beginning.
So, the rad thing about the basic enemies this time around? They're products of the brand new "C-virus," and it's bug based. An ABSURD variety of story elements and monsters stuffed into the same game, almost as though they were grasping desperately at all the straws they could to make up for the relative failure of Resident Evil 5, even if Revelations was reasonably successful.Īnd then, sadly, #6 became one of the worst-reviewed main entries in the series, riddled with quicktime events and so combat-centric that it nobody thought it was a "horror" game at all anymore.Īnd still.they went positively all out with new monsters, like, DAMN.